Trait1.2x
Grade1.1x
Rebirth1x
Effective Stack1.32x
Effective Income132 /s
Lifetime Cash (window)475,200
Hourly Cash475,200
Daily Cash11,404,800

Planning model from anime-dice_tools-design.md (Tool 4). Trait and Grade tables are [T2-community][VERIFIED-2-SOURCES] from Sportskeeda guides. Independence assumption is [INFERRED-FROM-MECHANICS]. Verify base Income per rarity tier in-game before treating projections as final.

Methodology and assumptions

Method: effectiveMultiplier = Trait * Grade * Rebirth. effectiveIncome = baseIncome * effectiveMultiplier. Window projection = effectiveIncome * plotDuration. Assumptions: Traits and Grades roll independently [INFERRED-FROM-MECHANICS]; Health/Damage-only Traits contribute 1x Income. Applicability: use to plan Transcendent x Z+ stacks; verify base Income per rarity tier in-game before treating projections as final.

Sources

Anime Dice — Transcendent x Z+ stacking
Anime Dice — Transcendent x Z+ stacking YouTube oEmbed verified